Loudness tips
 
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Loudness Standards Guide
 
VisLM supports current loudness metering standards (ITU-R BS.1770/1, EBU R128, ATSC A/85) more...

Further information covering delivery requirements, LUFS, LKFS, calibration and test tones here.
 
 

Loudness Tips
How loudness metering and measurement can help you
 
Loudness Tip No. 1 Peak normalise to 0dBFS - probably distorting to +6dBFS or more!
Sample peak meters don't measure the peak level of the audio. What? The True Peak Level of an audio signal is the maximum value of the signal, Sample Peak and QPPM (Quasi-Peak Program Meter) Meters do not measure this level with accuracy as they miss the true peaks of a waveform which potentially lie between samples. The implementation of True Peak metering to BS. 1770 allows these inter-sample peaks to be detected. A modern rock/pop song at zero dBFS will typically distort over 0dBTP 20 or more times a second!
 
Loudness Tip No. 2 Will your audio ever get compressed to MP3 or AAC (iPod)?
If so you need True Peak metering
Intersample peak measurement is the only way to accurately monitor audio levels when preparing for lossy compression codecs. Intersample peaks add increased distortion (additional clipping) to the existing audio during the compression process - what may have been a 'just pass' on your quality studio system becomes harsh and wearing after compression.
 
Loudness Tip No. 3 What's the rush? It's just a passing trend. Turns out it's already been adopted somewhere near you...
Loudness metering and regulation has now been adopted and/or is in force across the world including USA (CALM Act), Japan, Austria, France, Germany, Italy, Netherlands and many others. The ITU-R B.S. 1770 standard has been adopted as the basis of measurement by the ATSC (Advanced Television Systems Committee), EBU (European Broadcasting Union), ARIB (Association of Radio Industries & Broadcast), AGCOM (Autorità per le Garanzie nelle Comunicazioni) and others.
 
Loudness Tip No. 4 Avoid costly rejections - Do you produce audio for TV? Avoid rejections by dealing with loudness now.
Many, if not most of the major channels and are now specifiying loudness parameters within the audio delivery specification. If you don't know what integrated program loudness or dBTP are, it's time to get up to speed quickly before you loose a client.
 
Loudness Tip No. 5 #Gameaudio #Newseditor - Hundreds of voice clips to sort out? Batch process for loudness consistency
With audio from a myriad of different sessions, locations and voice artists, leveling for loudness consistency can be a time consuming and hit-and-miss affair. Loudness normalisation batch processing can fix the entire game/program dialogue in minutes. Try a free demo of LMB Loudness Management Batch processing for yourself.
 
Loudness Tip No. 6 Music beds - Consistent loudness with clear dialogue - fast? Loudness separation has the answers.
Dialogue clarity tasks can catch the best of us out, especially if we are trained listeners (Brian Cox on the BBC anybody?). With loudness metering you can now objectively measure the loudness separation of dialogue from backround content and maintain a minimum LU differential.
 
Loudness Tip No. 7 #AudioContinuity - TV, Radio, Album, compilation? Ensure objective measurement.
Loudness jumps are the number one consumer complaint. Program loudness measurement allows you to match the loudness of different source material (even dynamic and compressed) easily without large percieved jumps in level.
 
Loudness Tip No. 8 #AudioEditing - Interviews with sound clips all over the place? Loudness meters give you consistency fast.
Different locations, mic. proximity, backgrounds and speakers make balancing audio clips from one section to the next a tough job in a high pressure editing environment. Real time and in-edit clip processing can be a real time saver and delivers consistent results you can rely on at the end of a long day.
 
Loudness Tip No. 9 #BroadcastAudio - Why does my super brick-wall 0dBFS ad suddenly sound quiet on TV?
Loudness normalisation means that audio is now being balanced by it's overall program loudness (the entire spot is measured and given a value) from one ad to the next. If you max. the compression, you simply get turned down until your average is in line with every one else ( -24 LKFS / -23 LUFS).
 
Loudness Tip No. 10 #AudioForAdvertisments - Exploit a fuller dynamic range and gain a creative lead over the competition.
If hyper compression leads to an ad that gets turned down and plays though at a consistently 'average' level, then moving to a dynamic mix can allow you some really loud moments (-1dBTP in some specs!) -loudness normalisation hands you your creativity back.
 
Loudness Tip No. 11 #GameAudio - vast sound library from different sources? Loudness normalisation saves time.
Sound FX from different libraries, with different EQ and compression can sound very different in-game with loudness jumps and bursts requiring endless corrections. Batch process the entire library to prepare it for immediate use. Try a free demo of LMB Loudness Management Batch processing for yourself.
 
Loudness Tip No. 12 #BroadcastAudio delivery compliance - proving compliance with submission is easy with loudness profile logs.
Submitting a loudness profile with your work proves compliance easily. Graphing logs in EXCEL makes them easy to check and gives you peace of mind (or helps you to spot an error at the last minute!)
 
Loudness Tip No. 13 Re-purposing audio? Film to TV to iPod to Streaming - Measure LRA, the secret loudness weapon.
The LRA (Loudness Range) parameter is an almost forgotten weapon in the loudness experts armoury. Use it to help decide if and how much compression is needed to tame the luxury of full cinema dynamics to more challenging listening situations.
 
Loudness Tip No. 14 Historical archive material - Achieve conformance for hundreds of hours of archive material automatically using batch-processing
Conform your historical archives using loudness batch processing. Try a free demo of LMB Loudness Management Batch processing today.
 
Loudness Tip No. 15 Super-quick editing - Try @AVID #Audiosuite loudness solutions to process in-edit faster than real-time.
An often overlooked secret in AVID editors is the file based Audiosuite process, which allows you to analyse and correct entire files in a couple of clicks. Try LM-Correct in-edit clip processing here.
 
Loudness Tip No. 16 #Conferencing / #ChurchSound - keep all those contributors at the same loudness level: male, female, love the mic. or hate it!
Loudness jumps between different speakers causes fatigue and irritation, detracting from the message. Preserving clarity and avoiding annoyance can be difficult - loudness meters give you an objective measure of percived loudness in every situation, showing you a numeric difference you can correct in an instant.
 
Loudness Tip No. 17 #LiveSound - protect against loudness changes between different operators and sound sources using loudness measures.
Deliver consistent loudness to the consumer between operator shifts and changes of content using loudness measures and consistency guidelines.
 
Loudness Tip No. 18 Quality Control - 'Hot folder' finished productions for automatic checking (and correction)
Use the hot-folder feature of batch processing to automatically check submitted production for loudness conformance and reject/accept/fix automatically. Trial LMB Loudness Management Batch processing today.
 
Loudness Tip No. 19 #LiveSound - avoid loudness drift over time due to tired ears and changing content by using real-time loudness history graphing
Use the real-time histroy graph of your loudness meter to monitor the short-term loudness over time to make sure it doesn't wander and stays within specification and comfort boundaries.
 
Loudness Tip No. 20 Quality Control - use warning indicators (real time or marked logs) to highlight potential problems and quickly identify the cause.
Often forgotten or ignored as among the more esoteric features, Loudness logging markers and real-time meter alerts can be very useful for those who need an early warning system or are involved in post mortem analysis. Markers and alerts identify the problem where it occurs allowing you to quickly identify the source of the problem.
 
Loudness Tip No. 21 #Conferencing / #ChurchSound - deal with the unexpected (mic. passed around for questions?) smoothly using a real-time meter
Unexpected microphone use or previously set laptop audio modified by the user can cause sudden unexpected loudness jumps. Use a real time meter to immediately see the gain adjustment required and save inexperienced operators the guess work.
 
Loudness Tip No. 22 In a rush? Offline processing techniques can check & conform at over 1 sec/minute of audio.
Utilise hot folders or Audiosuite processing in your editor to really speed up your workflow. Automatic conformance checks can save you and your team running the audio again to check integrated program loudness and true peak compliance. Auto correction can be used to quick-fix failing files.  Trial LMB Loudness Management Batch processing and LM-Correct in-edit clip processing today.
 
Try out these tips for yourself with our free trial now!
 
  • Clear loudness measurement
  • Real-time metering
  • Loudness history (VisLM-H)
  • Audience specific loudness profiling
  • True-peak level monitoring
  • Program loudness matching
  • Genre compatibility measurement
  • Consistency assessment
  • Historical diagnostic, 30sec-24hr
  • Dynamic range profile targeting
NUGEN_Audio_EBU_P-loud_memberEBU-R128
 
pointer Objective loudness metering more...
pointer True-Peak metering more...
pointer Loudness history and logging (VisLM-H) more...
pointer Broadcast|Film|Multi-media standard compliant  more...
pointer Design for play-back context more...
pointer Mono through 5.1 surround compatible
pointer  VisLM-H | visLM-C comparison table
pointer Stand-alone application more...
 
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System Requirements

VisLM is available in RTAS, VST and AU formats for PC and Mac (universal binary)

Mac OSX 10.4.x (Stand-alone app. requires OSX 10.5.x), G4 1.4 GHz or Intel® Core™ Duo 1.66 GHz, 512 MB RAM

Windows XP or Windows Vista, Pentium 1.4 GHz, 512 MB RAM
 

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